AI Insights · Timothy · October 2022
Top 5 Slime Games Performance in Europe Q3 2022
A look into the performance metrics of the top 5 slime games in Europe during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 slime games in Europe displayed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at each of these games:
Super Slime Simulator from Dramaton LTD saw impressive weekly downloads, peaking at around 112K in early July. However, there was a noticeable decline towards August, hitting a low of approximately 68.6K by mid-September before slightly rebounding to 77.4K at the end of the quarter. Revenue experienced a peak in mid-July at around $1.6K, then gradually declined to approximately $462 by the end of September. Weekly active users also showed a downward trend from around 625K in early July to about 473K by the end of September.
Goo: Slime simulator, ASMR from Exomind LTD had fluctuating weekly revenue, peaking at $1.1K in mid-July and then stabilizing around $790 by the end of September. Weekly downloads showed a steep decline from approximately 11K in early July to just 21 by the end of the quarter. Active users also followed a downward trajectory, starting at around 18.2K and falling to about 2.5K by the end of September.
World of Slime Simulator Games by Solid Apps INC experienced a steady increase in revenue, starting at $261 in late June and reaching a peak of $414 by mid-September. Downloads saw significant fluctuations, peaking at around 9.9K in mid-July and then stabilizing at around 6.8K by the end of September. Active users also showed an upward trend, reaching over 13.3K by mid-September.
Fluid Simulation by Pavel Dobryakov had consistent weekly downloads, peaking at around 5K in late August. Revenue showed a slight increase, reaching approximately $433 by mid-September. Active users remained relatively stable, peaking at around 10.8K in mid-September.
Girls Slime Simulator Games by Time Out Apps Inc displayed low but steady weekly downloads, peaking at 508 in early August. Revenue remained modest, peaking at $192 in mid-July. Active users showed a slight decline from around 23.2K in late June to approximately 19.1K by the end of September.
These insights are based on data provided by Sensor Tower, where more detailed analytics and trends can be explored.